Plant.play()
Lee, Y.J, Lee, C.H and Asadipour. A (2025)
PROJECT OUTPUTS:
SIGGRAPH Art Gallery 2025
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Can a plant play a game? Can it act as an active player, controlling a virtual pet's growth? Plant.play() is an interactive installation designed to investigate these questions, fundamentally reimagining the relationship between plants, humans, and digital space. The installation invites audiences to observe a real plant becoming the central player in a pet simulation game.
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Sprayable Sound: Exploring the Experiential and Design Potential of Physically Spraying Sound Interaction
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What if we could physically spray sound like a fragrance? This research explores the experiential and design potential of physically sprayable sound interaction.
Transforming Food Waste into Natural Pigments
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Silent Suspense: Multimodal Haptics for Horror Film Experiences for Deaf and Hard-of-Hearing (DHH) Audiences
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In this research, we propose an interface that allows users to experience the distinct characteristics of nocturnal nature from distant indoor spaces.
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Haptic Music Feedback through Audio Decomposition
Shin. S, Yi. H, Seo. J, Jeong, C.H, Lee, C.H, Lee, W, and Nam, J (2025)
PROJECT OUTPUTS:
UIST 2025 Adjunct
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This study presents an approach to improving musical haptic wearables by applying deep learning models for music source separation and pitch estimation.
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AI Nüshu (AI女书)
Sun, Y.Q, Asadipour, A, and Lee, C.H, et al (2025 & 2023)
PROJECT OUTPUTS:
Prix Ars Electronica: 2025 Ars Electronica Award for Digital Humanity, SIGGRAPH Asia Art Paper 2023
AI Nüshu is an interactive installation that merges computational linguistics with the legacy of Nüshu. It trains AI agents to imitate illiterate women in pre-modern China to create a new language system, symbolizing the defiance against patriarchal constraints and the emergence of language in a non-Western, feminist context.
Gwangju Design Biennale 2025
Lee, C.H (2025)
PROJECT OUTPUTS:
Gwangju Design Biennale 2025, Future Hall
Directed the curation of the entire Future Hall at the Gwangju Design Biennale 2025.
ICY Interfaces: Exploration of Ice's Ephemeral Features for Digital Game User Experience
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We introduce ICY Interfaces—MeltPress, FrostPad, and IceSquish—gaming interfaces that utilize ice’s playful ephemeral qualities to explore new dimensions in the digital game experience.
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Olfactory Puppetry: Merging Olfaction and Puppetry to Explore The Future of Olfactory Social Robots
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What if robots emit smell?” As olfaction is closely linked to human emotion, it has a high potential to enrich the affective qualities of human-robot interaction (HRI). To explore possible scenarios and usages of olfactory social robots, we employ a novel method, Olfactory Puppetry—puppetry that integrates olfaction, with two approaches.
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Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials
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In this research, we present Thermo-Play, a series of four projects that examine the potential of thermochromism in the context of play and its implications for design and HCI.
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SoundMist: novel interface for spatial auditory experience
Jeon, J.I, and Lee, C.H (2023)
PROJECT OUTPUTS:
UIST 2023 Adjunct
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We introduce a novel method called ‘spraying sound’ for immersive auditory and spatial experiences. Our prototype SoundMist disperses sound into the surrounding space, enhancing immersion and spatial perception.
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Space-Grounded: a drugless antidepressant inhalation device
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Hyborg Agency: Cultivating Conversational AI Creatures through Community Connections
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Hyborg Agency, an interactive art installation, integrates a digital forest with a human discord chat channel, enabling communication with AI deer or 'hyborgs'.
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Wander: An AI-driven Chatbot to Visit the Future Earth
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Subway Synapse
Song. Y, Oh, J.W Y, Lee, J, Kim, D.W, and Lee, C.H (2023)
PROJECT OUTPUTS:
Gwanghwamun Square Exhibition, Korea
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A two-month public exhibition was held at Gwanghwamun Square in Seoul, presented on a 53-meter-long and 3.25-meter-high media wall to promote public well-being.
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HACKAIST
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Martian Delight: Exploring Qualitative Contact For Decoupled Communications
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Exploring Qualitative Displays and Interfaces
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Exploring Cognitive Playfulness Through Zero Interactions
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Dots — An Inclusive Natural User Interfaces (NUI) for Spatial Computing
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Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation
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Essence in Space
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Pillow talk—Curating delight for astronauts
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