AFFECTIVE SYSTEMS & COGNITION LAB
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We create radical tools / devices / products to

promote new ways of thinking and practices

to inspire ​society.



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Space-Grounded: a drugless antidepressant inhalation device
Lee, C.H*, Balint, T, Chin, B.C, Kumar, M, Lee, Y.J, and Cho, H.N (2022), IAC 2022 (International Astronautical Congress 2022)

We developed an experimental drugless antidepressant inhalation device that can assist reducing depression.

​Keywords: Antidepressant device, Inhalation device, Drugless, Deep-space missions, 
Project outputs: Publication (IAC 2022)

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​​​​Wander: An AI-driven Chatbot to Visit the Future Earth
Sun, Y.Q*, Lee, C.H , and Asadipour, A (2022) SIGGRAPH Asia, IEEE MMSP, ACM Multimedia

We present an intelligent conversational agent called Wander. Wander can generate a science-fiction-style travelogue about the future earth, including text, visuals, and global coordinates (GPS) based on real-world locations. Users can interact with the chatbot by inputting the location they want to visit to explore scenes from the future.

​Keywords: Natural Language Processing, Traveling Future, AI-Chatbot, Public Art
Project outputs: SIGGRAPH Asia 2022,​ IEEE MMSP 2022, ACM International Conference on Multimedia (Interactive Artwork) 2022

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​​​​HACKAIST
Lee, C.H*, Cho, H.N, Lee, Y.J, Dieckmann, E, Balint, T, and Nanayakkara, T (2022), HACKAIST

HACKAIST is an annual event host by the Industrial Design Department─initiated by the ASC lab─at KAIST in collaboration with an external institution or organization. Hackathon participants have to create radical solutions in relation to the challenges posed by experts. The hackathon is a fully hands-on event, and participants should prepare with a computer to work with.

​Keywords: Creativity, Hackathon, Capston, KAIST Industrial Design, Imperial College London
Project outputs: 2022 HACKAIST with Imperial College London, Press (domestic)

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​​​Martian Delight: Exploring Qualitative Contact For Decoupled Communications
Lee, C.H* and Balint, T (2021), Acta Astronautica

​What are the ways to make astronauts feel connected with their family and friends back on Earth during their long-duration space missions? Here we share the idea of qualitative contact through a device we call Martian Delight—a device intended to advance the astronauts' well-being.

​Keywords: Deep Space Missions, Communication System, Decoupled Interaction, Space Habitat Design
Project outputs: Publication (Acta Astronautica 2022), WIRED, Talk: MIT Media Lab SpaceCHI etc.

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Exploring Qualitative Displays and Interfaces
Lockton, D*, Ricketts, D, Chowdhury, S.A and Lee, C.H, (2017), ACM SIGCHI CHI LBW

Much of how we construct meaning in the real world is qualitative rather than quantitative. Yet, quantification has become a default mode for information display. Here we attempt one dimension of a tentative classification to support projects exploring opportunities for qualitative displays within design.

​Keywords: Analog Computing, Qualitative Interfaces
Project outputs: Publication (ACM SIGCHI CHI LBW 2017), DRS2022 paper track: Valuing the qualitative in design and data, ACM Interaction, List of Physical Visualizations etc.

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​Exploring Cognitive Playfulness Through Zero Interactions
Lee, C.H*, Lockton, D and Kim J.E (2018), ACM SIGCHI DIS WIP

If there is a way to give someone a playful experience without any physical, sensory and social interactions, where and how can we apply this approach or phenomenon? 

Keywords: Cognition, Interaction Design, Playfulness, Communication, Provocation
Project Outputs: Publication (ACM SIGCHI DIS WIP 2018), ACM SIGCHI DIS2018 Best Provocation Award (Top 2%), ACM Interaction Magazine etc.

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​Dots — An Inclusive Natural User Interfaces (NUI) for Spatial Computing
Gong, W.L*, Xiao, L*, Wang, X.H*, and Lee, C.H (2020), ACM SIGCHI MobileHCI LBW

In this project, we present an “inclusive” Natural User Interface (NUI), which enables people with physical disabilities to interact with the spatial computing environment.

Keywords: Accessibility, Inclusive Design, Human-Computer Interaction
Project Outputs: Publication (ACM MobileHCI LBW 2020, Dezeen etc.

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Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation
Lee, C.H*, Lockton, D, Stevens, J, Wang, S.J, and Ahn, S.H (2019), ACM SIGCHI CHI LBW

This project explores the translative property of synaesthesia and introduces a tangible way to use synaesthesia as an creative design material source in HCI and design. 

Keywords: Synaesthesia, Creativity, Ideation, Translative Property
Project Outputs:
Publication (ACM SIGCHI CHI LBW 2019), Guest Speaker: Geo Hall, Harvard University etc.

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​​Essence in Space
Lee, C.H* (2013)

Have you ever wondered what Beethoven’s "Moonlight Sonata” or Mozart’s “Requiem” smell like? The project attempts to harmonize the synaesthetic connection between the perfume industry’s ‘Fragrance Classification’ chart and the ‘Musical Order’. 

Keywords: Synaesthesia, Sensory Substitution 
Project Outputs: BBC, UK Design Council, Featured in "Synaesthesia" MIT Press, Exhibition with Jake and Dinos Chapman etc.

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Pillow talk—Curating delight for astronauts​
Balint, T* and Lee, C.H (2019), Acta Astronautica

In this project, we discuss our design process, which includes our rationale to select an unlikely artifact — pillow — for long duration space missions. We discuss the ideation process on form and function, from head support to attachments to the habitat's wall. We explore the materiality and aesthetics of the outer skin layer, and curated interactivity options through soundscape, light, and smell.

Keywords: Space Habitat, Human Spaceflight, Cybernetics, Boundary Objects
Project Outputs: Publication (Acta Astronautica 2019)

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